Daniel Garcia
SKILLS
Maya, 3D Studio Max, Zbrush, and Photoshop, Unreal III Engine. I have experience with rigging, rendering, and animating in Maya, 3D Studio Max and Mental Ray
INDUSTRY EXPERIENCE
Roblox Corporation — Redwood City, CA
Aug 2009 - Present
Freelance 3D Artist
• Designing, Modeling, UV mapping, and Texturing assets for a MMO community of games.
Mind Traveler Design — Baltimore, MD
Feb 2009 - Jun 2009
Intern
• Assisted in Sculpting and Modeling photo realistic models for feature game and film based on reference.
• Assisted in Modeling Environments and Props based on concepts and reference
SCHOOL PROJECTS
Art Institute of California - Orange County — Santa Ana, CA
Mar 2009 – Apr 2009
Character Artist - Cartel - www.cartelgame.net (Independent Project)
• Designed Main Character on Independent Student Game, worked closely with others on taking the game to its Art Direction
• Character work for Unreal 3 Engine development
• Submitted to "Make Something Unreal Contest" - 2009
Chapman University — Orange, CA
Jan 2009 - Feb 2009
Character Artist
•Sculpted and Modeled, UV mapped, and textured characters for student based film, based on concepts and reference
Art Institute of California - Orange County — Santa Ana, CA
Nov 2008 - Mar 2009
Lead Character/TD Artist, Technical Artist, Prop Artist Category 3 (School Project)
• Oversaw, Designed and Modeled, UV mapped, Textured, Rigged, Animated the Main Character for Unreal 3 Engine development.
• Created AnimSets and AnimTrees for the development of the Character
• Assisted in Prop creation for the game development.
EDUCATION
Art Institute of California - Orange County — Santa Ana, CA
Dec 2009
BA of Science in Game Art and Design
Additional Studies;
Gnomon School of Special Effect — Hollywood, CA
Mar 2009
Professional Studies - Character Creation for Games


©copyright 2009-2010 Daniel Garcia. All rights reserved.